Coming sooner or later.
One of the most annoying aspects of Maya for Windows is the fact, that it simply doesn’t support h.264 for Playblast encoding. In the past I settled with the IYUV codec in an AVI container, but I just spotted a suitable alternative. If you set your format in the playblast option to qt (Quicktime), you can save your blasts sucessfully with MPEG-4 video encoding.
Doing so can save you up to 85 percent of disc space, while keeping the loss of quality at a acceptable minimum. It’s no h.264, but you got to go with what you got, right?
Holy mother of glob. As you may know, I’m currently busy finishing our next little cg project for the university and it is involving mecha suits and destruction. I just started to like what our film has become so far and then I saw this epic Evangelion short by Sola Digital Arts.
Evangelion: Another Impact is based on the very popular anime Neon Genesis Evangelion, which is now about 20 years old. I’m really impressed with the work this team has done, because it looks pretty darn spectacular. Great job.
Today I got something special for you. Back in summer 2014, I wrote an essay about the reception of animation films today. It was written as part of my studies for a special business English excercise and I think it’s rather good. Without further comment – enjoy and feel free to leave a comment!
Animation films: More than just plain entertainment for children?
In the early thirties of the last century, Walt Disney introduced the world to a new genre of film: the animated motion picture. Since then we have come a long way and today, most of the traditional animation techniques have been replaced with computer animation. Animated feature films are more popular than ever, with huge numbers at the box office. Regardless of these impressive developments there are still a lot of moviegoers, who do not recognize animation as a genre for grown-ups and strengthen a misleading view: Animated films are nothing but entertainment for children. In this essay I am going to discuss the issue, point out its roots and outline why people should be more open minded about the modern animation genre. Continue reading
Hi guys. Happy new year! It’s been a while. I’m currently busy working on another CG project as well as playing the heck out of Super Smash Bros. for Wii U. The game is just too fun. Anyways, I just stumbled across this cool new software called Euclid from a Japanese company called Live2D.
The software allows artists to transform traditional 2D cartoon character drawings into fully functional and awesome looking 3D models with 360 degrees of viewing angles. Less advanced versions have already been used in a ton of Japanese games like Ni No Kuni, the excellent collaboration JRPG between Studio Ghibli and Level-5. The new application will also be Oculus Rift compatible. I can’t wait for talented 2D artists to take advantage of this new piece of software.
Yesterday I was in a bit of a Halloween mood, listening to the Nightmare Before Christmas Revisited album and thought to myself: Why not do a some Halloween art? So I spent the evening and this morning trying to get this little pumpkin character right. It’s not rigged and I don’t plan to do so, but I think it turned out rather cool, so I rendered a 1080p wallpaper for you guys. Feel free to download and use it, as long as you give me some credit.
This work by Tim Lehr is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Based on a work at www.timlehr.com.
Permissions beyond the scope of this license may be available at http://www.timlehr.com.
By the way: It’s a lot more fun to watch the simulation with some Amon Amarth playing in the background.
Nope. I’m not dead. But I’m seriously busy right now. My buddy Pascal and I are doing a special still image rendering of the Battle of Hoth from Empire Strikes Back – LEGO style! Yesterday we were playing around with shading / lighting and this particular setup worked pretty well so I rendered a quick turntable video for you to enjoy. You should be able to enjoy the final rendering by the end of the month. Cheers.
Yup, I’m still alive. Just busy. Really busy. Anyway, a couple of days ago I stumbled upon this awesome video essay by Tony Zhou. Tony talks about modern comedy in Hollywood and compares them to the work of the amazing director Edgar Wright.
This genius from the United Kingdom is incredibly talented and does some of the best comedy movies out there. The Cornetto trilogy and especially Scott Pilgrim vs. the World are among my favorite movies of all time. Just have a look at the video and learn how Edgar manages to outperform all the American competition.
Lee Unkrich, best known as director of the amazing Toy Story 3 from Pixar Animation Studios, just posted a couple of interesting photos on his Twitter account @leeunkrich. They show off some serious and strange render glitches, he and his team had to face during the creation of the final Toy Story movie. Kind of reassuring – this kind of stuff happens even to the best in the industry.
Weird render bug on Toy Story 3. Andy’s room vanished, leaving just his stuff. pic.twitter.com/EgX9gc2v2w
— Lee Unkrich (@leeunkrich) June 17, 2014
Another Toy Story 3 render glitch. Sunnyside gets even scarier… pic.twitter.com/RWidN8O9s3
— Lee Unkrich (@leeunkrich) June 17, 2014